Chad Moore

To help bridge the gap between creatives and technologists for art, animation, gameplay and narratives on the highest quality titles which set out to make a strong statement.

Work Experience:

Full Time:

Part Time:



Management: Manage a large, multi-disciplined staff: Career paths, yearly reviews, one on one meetings, conflict resolution. Mentoring.

Production: Create character animation and rigs. Keyframe and Motion Capture. Manage and coordinate multiple simultaneous large productions. Experience leading art and animation production as well as tool development in waterfall and Scrum. Casting artists based on talent and project need. Managing schedule and budget. Certified Scrum Master.

Pipeline: Design and develop content pipelines: Art, animation, motion capture, custom tools, integration, file formats, software recommendations, develop scripts and tools for artists in pyMel, Python and MEL.

Writing: I write at #altDevBlogADay and my blog.

Teaching: Develop Curriculum and teach classes on game development, technical art and animation at Rigging Dojo, Mount Ida College and The Center of Digital Imaging Arts at Boston University. Guest lectures and workshops at Emerson College, The Ohio State University and Columbia College Chicago.