Director, Technical Art and Animation Warner Brothers Interactive Entertainment/Turbine. 2007-Present.
Co-founder Rigging Dojo. 2008-Present.
Manager of Animation Sony Computer Entertainment America. 2001-2007.
Character Technical Director Visual Book Productions. 2000-2001.
Animator Aston Entertainment. 2000.
Course Director Full Sail University. 1998-2000.
Character Technical Director ImagineAsia. 1997-1998.
Management: Manage a large, multi-disciplined staff: Career paths, yearly reviews, one on one meetings, conflict resolution. Mentoring.
Production: Create character animation and rigs. Keyframe and Motion Capture. Manage and coordinate multiple simultaneous large productions. Experience leading art and animation production as well as tool development in waterfall and Scrum. Casting artists based on talent and project need. Managing schedule and budget. Certified Scrum Master.
Pipeline: Design and develop content pipelines: Art, animation, motion capture, custom tools, integration, file formats, software recommendations, develop scripts and tools for artists in pyMel, Python and MEL.
Writing: I write about development culture and other things at Medium.
Teaching: Develop Curriculum and teach classes on game development, technical art and animation at Rigging Dojo, Mount Ida College and The Center of Digital Imaging Arts at Boston University. Guest lectures and workshops at Emerson College, The Ohio State University and Columbia College Chicago.
Available upon request and/or via my linkedin profile
1996 Full Sail, Associates of the Arts, Digital Media.