Scrum Master on the Game of Thrones Mobile Project. My role is to solve production and technical issues to let artists and technologists make the best features possible.
Technical Art Director and Product Owner for internal tools development. I Prioritize requests from Art Directors for custom content creation tools. Then I task the Technical Art team to create tools and support Artists and other developers.
Design and support the art pipelines for all projects.
Directly or Indirectly Manage a team of 15 to 20 animators, technical artists, and software engineers.
Co-Founded Rigging Dojo; an online school to teach character rigging and related technical arts.
Built an online community for students, teachers and working professionals.
Manager of Animation
Manage a team of over 30 animators, technical artists, and software engineers.
Help manage the animation and art production of 30+ Playstation 2, 3 and PSP titles.
Design and support the animation and motion capture pipelines for above projects.
3D Animator, Technical Artist and Teacher
Back End development
Management and Production
Extensive Management Skills.
Product Owner and Certified Scrum Master. Project management in Agile.
Highly effective Teaching, Curriculum Development and Mentoring skills.
“Motion Editing” at Siggraph 2005.
“The Character Animator Toolkit for MotionBuilder” at Siggraph 2007.
“User Experience for Technical Art” at the GDC 2014.