Summary:
Technical Art and Animation Director in game development. Focusing on Department, Personnel, and Project management as well as acting as Product Owner for Tool development. Certified scrum master. Formerly a rigger, keyframe animator and mocap TD & editor and art tool developer. Dad, Husband, coffee lover, hockey fan.
Work:
Full Time:
- 2007-Present: Director of Technical Art and Animation, Warner Brothers Interactive Entertainment/Turbine.
- 2008-Present: Co-founder, Rigging Dojo.
- 2001-2007: Manager of Animation, Sony Computer Entertainment America
- 2000-2001: Animator/Character TD, Visual Book Productions
- 2000: Animator, Aston Entertainment
- 1998-2000: Course Director of “Motion Studies”, and “Animation in 3D”, Full Sail
- 1997-1998: Trainer/Animator/Character TD, ImagineAsia
- 1996-1997: Course Director of “Computer Animation I and II”, Full Sail
Part Time:
- 2008, 2009 and 2010: Adjunct Faculty, Computer Animation, Mount Ida College
- 2008: Consulting, Autodesk
- 2008: Instructor, Computer Animation, Center for Digital Imaging Arts at Boston University
- 2007-2008: Consulting, House of Moves
- 2006-2012: Advisory Board Member: Full Sail’s Computer Animation and Game Art Degrees
Games:
- Unannounced project
- The Lord of the Rings Online (Live Updates)
- Dungeons & Dragons Online (Live Updates)
- The Lord of the Rings Online: Siege of Mirkwood (Expansion, 2009)
- Dungeons and Dragons Online: Eberron Unlimited (Expansion, 2009)
- The Lord of the Rings Online: Mines of Moria (Expansion, 2008)
- MLB 08: The Show (2008)
- God of War II (2007)
- Lair (2007)
- MLB 07: The Show (2007)
- SOCOM: U.S. Navy SEALs – Tactical Strike (2007)
- Syphon Filter: Combat Ops (2007)
- Syphon Filter: Logan’s Shadow (2007)
- Killzone: Liberation (2006),
- SOCOM: U.S. Navy SEALs – Fireteam Bravo 2
- Syphon Filter: Dark Mirror (2006)
- God of War (2005)
- SOCOM 3: U.S. Navy SEALs (2005)
- SOCOM: U.S. Navy SEALs – Fireteam Bravo (2005)
- Rise to Honor (2004)
- MLB 2004 (2003)
- SOCOM II: U.S. Navy SEALs (2003)
- Star Wars: Galaxies – An Empire Divided (2003)
- SOCOM: U.S. Navy SEALs (2002)
- NFL GameDay 2002 (2001)
- Cool Boarders 2001 (2001)
Speaking:
- 2010: “Technical Art for games”, New England Institute of Technology
- 2010: “Rigging for Games and Film”, a comparison and contrast, Boston Maya Users Group Meeting
- 2010: “An introduction to Rigging in Maya”, 3D Stimulus Day – Great Eastern Technology
- 2008: “Introduction to Rigging”, Emerson University
- 2007: Autodesk Motion Builder Master Class “The Character Animator Toolkit for Motion Builder” Siggraph 2007
- 2006: “Character Animation and Rigging”, Art Institute of San Diego
- 2006: “Character Animation and Rigging”, Platt College
- 2005: Alias Motion Builder Master Class “Motion Editing” Siggraph 2005
Skills:
Python, Maya, Motion Builder, MEL, XSI, Face Robot, Photoshop, Microsoft Office, Perforce, Test Track Pro, Many proprietary tools and game engines, Diva/Blade, Fluent in Windows and Mac
Education:
1996 Full Sail, Associates of the Arts, Digital Media.
Acting for Animators * Official Kaydara MotionBuilder training * Animation Foundation workshops: character animation and rigging * Various traditional art classes * Maya certification courses * Siggraph and GDC courses, panels and papers * Alias Master Classes on advanced character rigging and animation * MEL for Artists * SoftImage certification instruction
Interests:
My Children and Family, Animation, Gaming, Hockey, Film, Photography, Comedy, Reading, Writing, Music (Bass and Drums), Web technology, Mountain Biking, Teaching, Mentoring
References:
Available upon request and/or via my linkedin profile